Links to Contributors: James Bruce, Jack Garcia, Jose Romero.
For our project, we used a global video game sales data set. Each row in the data represents a single game and includes both descriptive and quantitative variables. Key fields include: title, console, genre, publisher, developer, critic score (on a 1–10 scale), total sales and regional sales (North America, Japan, PAL, and “other” regions), and release date. This structure allowed us to explore patterns in how the industry has evolved over time, how different genres perform in different markets, how critics rate games overall, and whether sales in one region are related to sales in another.
Using this dataset, we answered four questions with visualization-based analysis in Excel:
How has the number of video games released per year changed over time?
Which video game genre has the highest average PAL sales?
#What is the distribution of critic scores across all games?
#Is there a relationship between JP sales and NA sales?